Just had a thought that I currently work in a ticket driven environment where we raise tickets as progression towards milestones on the way to a working release of our app.
One thing that perhaps we need to do when the next release is done is get into the habit of creating ‘gardening’ tickets, where we keep on top on how the project is going. Currently we rely on others to raise issues which we fix, but perhaps we need to be more proactive and develop habits that mean we always know how our garden is growing.
Seems like I’ve been through this discussion before about how news should work across various sites.
Currently I think it’s daft that a news item was on one site, and suggesting that the user goes to a different site for more info. On arriving at that site, the user sees a news item talking about the same thing. When they click that link they are then returned form whence they came.
Completely daft. We should be making it easy for the user to know when they are moving from one site to another, and where information belongs.
Strikes me that there are loads of Accessibility resources and sites offering advice on making accessible websites. So much so, that i can be a little daunting if you aren’t in it full time, as I suspect, is the case for lots of web developers.
Just need to pick a priority and work to that as best we can, bearing in mind that we always want to keep revising and improving.
Thing that I’m noticing looking at the print stylesheet - It’ll be an ongoing task to see what content needs to be excluded. Things like slideshows maybe need to be organised and printed, whilst we have to decide whether promos should be excluded.
Ready and raring to go this morning, after a lot of the usual mulling over of my relationship to design and code. I resolved to try to concentrate more on design, though still can’t quite put my finger on why I get drawn away to coding and bug fixing.
Maybe because design is less clear cut, and one needs confience to make choices and then carry them through. With code, quite often it’s easy to see that something is broken and that it needs to be fixed. Perhaps when a design is broken then I have to work harder to find why it’s broken before I can get around to fixing it.